STILBRUCH

(Week 1 – Day 1) “Rush Expansions” : Refactoring…

Excited to be taking part in #1monthgame or OMG! if you prefer :) Taking a break from my current FlashPunk based project to get back to some real programming. I’ll be using C++ with SFML, with sfxr likely providing my audio. I’ll be developing on Ubuntu Linux 11.04 and targeting Linux, Windows and OSX. The [...]

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Free, as in Whine

Yesterday, Spotify announced a change to their free and open accounts. Full details are available on their blog, but in short: Free and Open accounts will be limited to 5 plays per track and 10 hours per month. As we have come to expect from our gimme-gimme generation, an internet backlash occurs. Wails of torment [...]

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Landlocked Update #1 – “2 Years Behind”

I said in the last post that this game was Minecraft inspired – Well today Minecraft gets wolfies – and I get “Creative” mode! It may not seem like much, but its all been done very sensibly and modular. This means that I can easily switch out various components to mix and match and try [...]

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Landlocked – An OCD Puzzler

Since I have a bit of free time on my hands the last few days, I’ve started work on a tile based puzzle game in Actionscript 3.0. I’ve done a lot of work in AS3 before and actually competed in the last Ludum Dare using AS3 and FlashPunk. (I’ll polish up that compo entry and [...]

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